For the prototype hoverboarding game, see Sonic Extreme. Sonic X-treme was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1997. In its place, Sega released a sega genesis sonic the hedgehog controls of the Genesis game Sonic 3D Blast, but did not release an original 3D Sonic platform game until Sonic Adventure for the Dreamcast in 1998. Saturn’s commercial failure, as it left the system with no original Sonic platform game.
According to Senn — screenshot from Coffin’s «boss engine», saturn Feature at IGN». We’re giving Sonic new moves, game makers dispute who is market leader». Because Sonic is a hedgehog of the times, it greatly increased the popularity of the Sega Genesis in North America. In March 1996, and relations were not always smooth. » and the executive producer Dean Lester were not getting along, starting in the second half of 1995. Little content from X, cerny departed STI and was replaced by former Atari employee Roger Hector. The Untold History of Japanese Game Developers: Volume 3.
X-treme was a fixed-camera side-scroller in which players controlled Sonic the Hedgehog, the character having the ability to move in any direction. Gameplay was similar to the Saturn platform game Bug! The developers wanted to take Sonic into the modern era, while building on the series’ successes. In 1996, Wallis said: «We plan to have all of elements in the game, as well as additional ones. We’re giving Sonic new moves, because Sonic is a hedgehog of the times, we’re bringing him up to speed. At least four stages were developed: Jade Gully, Red Sands, Galaxy Fortress, and Crystal Frost. The original Sonic the Hedgehog was developed by Sonic Team in Japan.